No one knows what happened, but the evidence is clear – something big, nasty and with lots of teeth has been visiting…
Or is it lots of tiny things with big appetites?
Movement trapping has been sorted.
Plus here is a nice lighting shot of early morning with a fire bowl on a plinth and some stairs to a raised area. Not sure what could be on the raised area, but it sure looks like it could be worth investigation.
The 3d objects can be textured or not, dynamically textured or mixtures. I’ll really have to look into how flexible it all is.
So, we have a door and we want to go through the door.
The door is either unlocked (we can open the door)
or locked (we need a key or use a lock pick)
if we use a lock pick, then there is a chance that the pick will break (you could add learn lock picking here).
And on with the code:
If me.Keys > 0 Or me.lockpicks > 0 Then // we have a key or lock pick open:Int = false If me.keys > 0 Then me.Keys :- 1 open = True Else If me.lockpicks > 0 then //check if the lockpick has broken If Rand(0,100) < 70 Then me.lockpicks :- 1 Return False else open = True End If end if If open Then //insert open door code here end if else //door is locked and we have no keys and no lockpicks Return False End If
You will need to add response code, etc to make it more usable, but at least you can now use keys and lock picks.