Rameses character rig

Screen Shot 2014-10-25 at 12.23.44


Currently there is no way to construct characters in Rameses, so character rigging, object attachment and manipulation and key frames will be needed.

So far a core rig can now be built. The bone view on the left and the main 3d views on the right:

Screen Shot 2014-10-25 at 10.19.19


The rig is logically named (automatically) with bone anchors being added to the root. In the First image Rama (the blue figure) is shown so that basic human proportions can be assessed.

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As the UI is in total flux (the final version will not be known until all sections co-exist correctly) there is little explanation apart from the bone window where you select and add bones. These are colour coded and automatically named.

Each bone anchor is then given a base direction and min/max extents:

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You can see the white anchor direction with the min/max extents in cyan. The central point is highlighted in yellow and the number is also used for quick checking.

There will be no bone list (as used in other 3d packages), you directly click the bone view to select a bone.

Rameses 3d Procedural landscape

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Low-poly landscapes are all the rage these days and Rameses was created for exactly this kind of work.

So how do we go about it?

Step 1. the landscape

This is a simple 10×10 grid, Vertex falloff is set to 3 (so that selecting a single vertex will affect up to 3 neighbours) and vertexes pulled upwards. Finally a quick random of the vertexes vertically gives a nice bumpy look:

Screen Shot 2014-10-29 at 08.21.59

the flat triangles are then given a green colour and a random colour difference

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Step 2. the procedural trees

First we need a trunk and a leaf blob which are both simple cubes:

Screen Shot 2014-10-29 at 08.20.53Screen Shot 2014-10-29 at 08.21.05

These are given a quick vertex colour so they are not viewed as flat.

Next we use these for the trunk and leaf object in the plant generator. along with some random factors including height, size, colour difference and voila:

Screen Shot 2014-10-29 at 08.21.16

Remember the plant generator has full control over the random elements for each plant, it only needs an age parameter.

Last Step. The clouds

This is a group of three identical objects:

Screen Shot 2014-10-29 at 08.20.34

Each being a single simple 5 sided custom object with a pointed top and bottom and some quick randomising of the vertexes:

Screen Shot 2014-10-29 at 08.22.17

Vertex colours are added (as with the trees) and the group items resized and moved

Screen Shot 2014-10-29 at 08.20.16

Final Look

Here we can see the Rameses object list showing the three main objects and their hidden construction objects:

Screen Shot 2014-10-29 at 08.19.27


First without lighting:

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And finally with a single light and no shadows or occlusion:

Screen Shot 2014-10-29 at 08.19.01



OSX Yosemite 3D Dock

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First off I think that Yosemite is not a bad OS update, and in general I like it.

BUT I HATE THE NEW DOCK, FINDER AND TRASHCAN. Everything else I can live with.

So How do you go about getting back these items.

Step 1: The Dock

You will need cDock http://sourceforge.net/projects/cdock/

in its settings there is an option for Yosemite 3d, but you might not like the pale one and want a darker version.

To do this you will need to local cDock.app and view the package contents:

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then locate the themes folder:

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Screen Shot 2014-10-23 at 14.34.32

You can see that mine has a folder “Yosemite 3D Dark” you will need to create this

and then add the following files





it contains the following:

Screen Shot 2014-10-23 at 14.37.34

Hint: it’s just the Yosemite 3D/settings.txt with three ‘1’ at the end

Running cDock you should now have your Yosemite 3D dock in dark

Step 2: Icons

This is much simpler. First you will need the following app to allow you to change the dock icons:

LiteIcon http://www.freemacsoft.net/liteicon/

run it and use the following .png files:

FinderIcon FullTrashIcon TrashIcon

and if you want a dark trashcan for a lighter desktop:

Appcleaner2 Appcleaner512

You will need to apply, log out clear the cache (all done for you)

And your new Yosemite won’t cause you to gnash n grind your teeth

Mixing 3D & 2D

Rameses has finally got proper sprite sheet support with live output in the 3d view.

Using the existing data fro Arcane and some simple flat objects we can get a 3d view with flat shading of 2d sprites:

Screen Shot 2014-10-13 at 14.24.01 Screen Shot 2014-10-13 at 14.23.46 Screen Shot 2014-10-13 at 14.24.16

In a lot of ways it resembles the old N64 and PS1 style games. I’m not sure if this is a good or bad thing though?