Currently there is no way to construct characters in Rameses, so character rigging, object attachment and manipulation and key frames will be needed.
So far a core rig can now be built. The bone view on the left and the main 3d views on the right:
The rig is logically named (automatically) with bone anchors being added to the root. In the First image Rama (the blue figure) is shown so that basic human proportions can be assessed.
As the UI is in total flux (the final version will not be known until all sections co-exist correctly) there is little explanation apart from the bone window where you select and add bones. These are colour coded and automatically named.
Each bone anchor is then given a base direction and min/max extents:
You can see the white anchor direction with the min/max extents in cyan. The central point is highlighted in yellow and the number is also used for quick checking.
There will be no bone list (as used in other 3d packages), you directly click the bone view to select a bone.