RenderCore Shadows

Screen Shot 2014-11-15 at 11.58.39

Using the basic models with no texturing, there is now a single shadow caster.

Blanking color makes it much simpler to focus on the shadow and SSAO.

First a base shadow:

Screen Shot 2014-11-14 at 14.26.21

And now with controllable softening of the shadow:

Screen Shot 2014-11-14 at 15.42.54

Some SSAO:

Screen Shot 2014-11-14 at 14.41.13

And finally the colour added:

Screen Shot 2014-11-14 at 15.55.31

And all together:

Screen Shot 2014-11-15 at 11.58.39


Currently there is no direct lighting support, but the basics are all present. Lighting can be seen in this shot with 5 lights, shadows and SSAO:

Screen Shot 2014-11-18 at 12.30.53



Screen Shot 2014-11-14 at 08.38.41

Control, we have a problem…

Looks like the table got exploded. but the SSAO is now looking nice and all the moire has gone, and the SSAO halo (the model gets lighter around the edges) is also gone. Plus SSAO depth darkens much better.

Shadows next?

Procedural Tulips

Screen Shot 2014-11-06 at 12.50.35

Here’s a quick render of procedural tulips.

The three axis windows (front, left, top) show the individual object parts:

Stem, Leaf and flower head.

The resulting plant has a single flower head, stem and four leaves. With the flower and leaves also having some random colour.

There are no additional material properties, just basic colour and light reflect.