This is the first text of an imported particle system. There is only one. it has gravity and basic height avoidance.
There are three coloured pulsing lights (green, yellow and orange) which are also colouring the system real-time. The particle system itself is just a simple white/grey color.
You can see how the particles flow around objects with no hard edges.
Here is a better resolution image:
This uses two particle systems one with normal alpha mapping and one with saturation adding.
The same is shown on a dark and light background
Particles are coloured using three colours:
a start, middle and end colour:
The middle colour can also be repositioned:
This gives better flexibility for using colours
The random slider allows the stat and middle colours to have a random element to stop things from being to regular.
Fire always seems to be a particle favourite.
This one uses 2 systems: one for the smoke and one for the fire. it would be good for a torch maybe?
Although the particles live in the OpenGL viewport, they are also shown in the other viewports:
Particles can be flat or facing (towards the viewer):
Here are some quick tests showing different particle types, parameters and colours:
Rameses has now got the Avares particle particle system directly built into the UI.
The Avares editor had some problem which meant it couldn’t be properly updated. So The Storm Particle System was updated to V3 with new lower particle data needed.
The new Storm system is now directly integrated into the Rameses UI and OpenGL window:
Particles can be heavily customised and saved as a standard 3d object and also grouped with other systems and/or 3d objects
Here’s a shot of “mist” creeping down. Basically There are now checks for map collision and logical flow.
You can also see the soft particles blending nicely to the corners.
The drawing of the particles has been enhanced with soft particles. These don’t have hard edges where particles interact with other 3d objects.
Also the particle drawing has a much higher resolution.
The red skull on the door means it can only be opened if you have a red key!
Nothing much to say apart from they look nice 🙂
The animation shows that particles can be attached to the wind system