Particles: The Green Altar



This is the first text of an imported particle system. There is only one. it has gravity and basic height avoidance.

There are three coloured pulsing lights (green, yellow and orange) which are also colouring the system real-time. The particle system itself is just a simple white/grey color.

You can see how the particles flow around objects with no hard edges.

Here is a better resolution image:

Screen Shot 2015-02-26 at 12.30.22


Animated Particles


Fire always seems to be a particle favourite.

This one uses 2 systems: one for the smoke and one for the fire. it would be good for a torch maybe?

Although the particles live in the OpenGL viewport, they are also shown in the other viewports:

Screen Shot 2015-02-22 at 08.13.38

Particles can be flat or facing (towards the viewer):

Screen Shot 2015-02-21 at 11.29.55Screen Shot 2015-02-21 at 11.32.35

Here are some quick tests showing different particle types, parameters and colours:

Screen Shot 2015-02-21 at 11.28.35 Screen Shot 2015-02-22 at 08.13.21 Screen Shot 2015-02-21 at 11.25.58 Screen Shot 2015-02-22 at 08.17.07 Screen Shot 2015-02-22 at 08.15.04


Rameses Gets Particles

Screen Shot 2015-02-20 at 14.39.33 Screen Shot 2015-02-20 at 14.39.15 Screen Shot 2015-02-20 at 14.39.05

Rameses has now got the Avares particle particle system directly built into the UI.

The Avares editor had some problem which meant it couldn’t be properly updated. So The Storm Particle System was updated to V3 with new lower particle data needed.

The new Storm system is now directly integrated into the Rameses UI and OpenGL window:

Screen Shot 2015-02-20 at 14.56.36 Screen Shot 2015-02-20 at 14.54.18

Particles can be heavily customised and saved as a standard 3d object and also grouped with other systems and/or 3d objects

Soft Particles

Screen Shot 2015-02-13 at 12.09.45

Here’s a shot of “mist” creeping down. Basically There are now checks for map collision and logical flow.

You can also see the soft particles blending nicely to the corners.

Screen Shot 2015-02-13 at 08.11.45 Screen Shot 2015-02-13 at 08.15.00

The drawing of the particles has been enhanced with soft particles. These don’t have hard edges where particles interact with other 3d objects.

Also the particle drawing has a much higher resolution.

The red skull on the door means it can only be opened if you have a red key!