Rameses Animation tools: MOVE

Heres the first look at a smooth walk cycle


it is constructed from 6 separate models and assembled using the new Move tool:


After some consultation some of the wording has now been changed:

make = rig

move = animate

act = blend

Here are shots of the changes

Screen Shot 2015-04-30 at 15.24.18 Screen Shot 2015-04-30 at 15.24.29 Screen Shot 2015-04-30 at 15.23.44 Screen Shot 2015-04-28 at 11.00.50


Rameses Voxel Blocks and Color

Screen Shot 2015-04-21 at 11.29.14

Added the ability to add/remove multiple voxels at any time.

Also Rameses full color options are now available (tint, modify existing color, replace color).

There is also logical voxel checking, This check for the existence of a voxel at a position and won’t duplicate them. Also making voxels not visible will not change their color, etc.

Rameses gets Quick & Dirty Voxels

Screen Shot 2015-04-20 at 08.17.29

Very small addition to Rameses is voxels.

voxels are single object cubes. the UI has been updated to cater for them:

Screen Shot 2015-04-20 at 08.01.34 Screen Shot 2015-04-20 at 08.17.22

The object list has been updated to show the actual voxel colors to make for easier editing.

Also there is a new snapping function (when moving) COMMAND+S which will snap automatically to voxel steps, so that you have exact editing.

Duplicate object (in the object list) also works correctly.