Heres the first look at a smooth walk cycle
it is constructed from 6 separate models and assembled using the new Move tool:
After some consultation some of the wording has now been changed:
make = rig
move = animate
act = blend
Here are shots of the changes
It’s now possible to collapse voxels into a shape. Although not fully optimised, this does automatically add vertex colours to create instant occlusion.
Added the ability to add/remove multiple voxels at any time.
Also Rameses full color options are now available (tint, modify existing color, replace color).
There is also logical voxel checking, This check for the existence of a voxel at a position and won’t duplicate them. Also making voxels not visible will not change their color, etc.
Just really seeing what they look like and how to improve ease of input
Very small addition to Rameses is voxels.
voxels are single object cubes. the UI has been updated to cater for them:
The object list has been updated to show the actual voxel colors to make for easier editing.
Also there is a new snapping function (when moving) COMMAND+S which will snap automatically to voxel steps, so that you have exact editing.
Duplicate object (in the object list) also works correctly.