Rameses 3d Editor

Rameses1Screen Shot 2014-07-17 at 14.05.39

Rameses is a very low-poly (polygon) 3d editor.

It has a resolution independent UI that will scale to any resolution.

Screen Shot 2014-08-27 at 12.39.54Screen Shot 2014-08-27 at 12.39.44

Using this you can now use GPU materials directly from the UI:

Screen Shot 2014-09-04 at 07.07.04Screen Shot 2014-08-21 at 07.01.46

 

Screen Shot 2014-08-11 at 14.40.19

 

Materials can also be animated

fleshball

Primitive .OBJ import is now possible:

Screen Shot 2014-09-02 at 08.10.17Screen Shot 2014-09-02 at 08.15.12

And new Wind animation deformation is possible:

cloth flag

 

Flag with materials (including alpha). This is all realtime and no pre-calculation

flag2

The User Interface

The main parts of the ui are the Top ButtonBar:

Screen Shot 2014-07-17 at 14.05.46

This bar is split. On the left are the 6 mode buttons – these change the base mode from Load, Save, Object, ObjectList, Bones and Texture. These will change the left  panel and also (sometimes in the case of load/save), the main viewports:

Screen Shot 2014-07-17 at 14.10.38Screen Shot 2014-07-17 at 14.10.49Screen Shot 2014-07-17 at 14.10.57Screen Shot 2014-07-29 at 11.24.38

To the right are buttons for selecting the three main modifiers (move, scale, rotate)

Vertex/edge/face/object selection

Rameses2

 

Soft selection is available – where a vertex is selected and related vertexes are also selected:

Screen Shot 2012-10-12 at 15.51.54Screen Shot 2012-10-12 at 15.52.11Screen Shot 2012-10-12 at 15.52.31Screen Shot 2012-10-12 at 15.53.00

Selection/Move and zoom

Rameses3

Visible UI elements (vertex numbers, face colouring, etc)

Screen Shot 2012-09-20 at 08.17.23Screen Shot 2012-10-18 at 08.19.48

Viewports

2×2 (top/side/front/3d)

Screen Shot 2012-09-07 at 12.49.19

1×3 one large viewport and 3 smaller view port

Screen Shot 2012-09-07 at 12.50.08

single large view port

Screen Shot 2012-09-07 at 12.51.01

Rameses saves and loads in it’s own 3d format: .3do, and loads primitive .obj files

Other formats may be supported at a later stage

Plant Objects

Rameses has a plant creation system:

treeui9Screen Shot 2014-09-15 at 10.40.10

Plants are created (and grown) from a trunk, a branch, a leaf and a flower – these are base models (so you are not limited to plants!). Each has control parameters affecting the final plant:

treeui4treeui7treeui8treeui3

Plants are created from simple base models:

treeui2treeui1

 

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3 thoughts on “Rameses 3d Editor

    • Currently this is an in-house development as it saves and loads to it’s own file format. Import and export is certainly something that is being looked at. At that stage a full download is a possibility.

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