Storm (Old)

Particle Storm began life in VisualJockey as a new way to access particles:


Storm used procedurally created 3d objects and projected live visuals onto the shape, vertexes and any twisted combination:

ps1  ps2  ps3  ps4  ps5  ps6 ps06  ps08 ps09 ps10 ps11 ps12 ps13 ps14  ps16


Storm had a custom UI which was the first main enhancement for direct 3d control in VisualJockey:



Looking at the UI you can see the basic progression which lead to Rameses:

storm-ui3 storm-ui1

And all of this was in 2007!




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