Storm (Old)

Particle Storm began life in VisualJockey as a new way to access particles:


Storm used procedurally created 3d objects and projected live visuals onto the shape, vertexes and any twisted combination:

ps1  ps2  ps3  ps4  ps5  ps6 ps06  ps08 ps09 ps10 ps11 ps12 ps13 ps14  ps16


Storm had a custom UI which was the first main enhancement for direct 3d control in VisualJockey:



Looking at the UI you can see the basic progression which lead to Rameses:

storm-ui3 storm-ui1

And all of this was in 2007!




Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s