Just a couple of shots showing the new UI:
You can see the life on the bottom left and the magic on the bottom right. gold is in the middle.
Top right is the map. Either the indicator (m) or the map itself with new alpha:
There is also new death animation and MuShu angel:
So we have an indoors:
and an outdoors
and automatic modes to tell you to go up or down:
it’s a town. now you see it… now you don’t…
Let’s assume that for any campaign, you will have a world map with locations to visit.
Using the same engine core, it would be possible to create procedural worlds like these shown above?