Soft Particles

Screen Shot 2015-02-13 at 12.09.45

Here’s a shot of “mist” creeping down. Basically There are now checks for map collision and logical flow.

You can also see the soft particles blending nicely to the corners.

Screen Shot 2015-02-13 at 08.11.45 Screen Shot 2015-02-13 at 08.15.00

The drawing of the particles has been enhanced with soft particles. These don’t have hard edges where particles interact with other 3d objects.

Also the particle drawing has a much higher resolution.

The red skull on the door means it can only be opened if you have a red key!