Rameses 3d Editor

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Rameses is a very low-poly (polygon) 3d editor.

It has a resolution independent UI that will scale to any resolution.

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Using this you can now use GPU materials directly from the UI:

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Materials can also be animated

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Primitive .OBJ import is now possible:

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And new Wind animation deformation is possible:

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Flag with materials (including alpha). This is all realtime and no pre-calculation

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The User Interface

The main parts of the ui are the Top ButtonBar:

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This bar is split. On the left are the 6 mode buttons – these change the base mode from Load, Save, Object, ObjectList, Bones and Texture. These will change the left  panel and also (sometimes in the case of load/save), the main viewports:

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To the right are buttons for selecting the three main modifiers (move, scale, rotate)

Vertex/edge/face/object selection

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Soft selection is available – where a vertex is selected and related vertexes are also selected:

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Selection/Move and zoom

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Visible UI elements (vertex numbers, face colouring, etc)

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Viewports

2×2 (top/side/front/3d)

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1×3 one large viewport and 3 smaller view port

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single large view port

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Rameses saves and loads in it’s own 3d format: .3do, and loads primitive .obj files

Other formats may be supported at a later stage

Plant Objects

Rameses has a plant creation system:

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Plants are created (and grown) from a trunk, a branch, a leaf and a flower – these are base models (so you are not limited to plants!). Each has control parameters affecting the final plant:

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Plants are created from simple base models:

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3 thoughts on “Rameses 3d Editor

    • Currently this is an in-house development as it saves and loads to it’s own file format. Import and export is certainly something that is being looked at. At that stage a full download is a possibility.

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