Rameses is a very low-poly (polygon) 3d editor.
It has a resolution independent UI that will scale to any resolution.
Using this you can now use GPU materials directly from the UI:
Materials can also be animated
Primitive .OBJ import is now possible:
And new Wind animation deformation is possible:
Flag with materials (including alpha). This is all realtime and no pre-calculation
The User Interface
The main parts of the ui are the Top ButtonBar:
This bar is split. On the left are the 6 mode buttons – these change the base mode from Load, Save, Object, ObjectList, Bones and Texture. These will change the left panel and also (sometimes in the case of load/save), the main viewports:
To the right are buttons for selecting the three main modifiers (move, scale, rotate)
Vertex/edge/face/object selection
Soft selection is available – where a vertex is selected and related vertexes are also selected:
Selection/Move and zoom
Visible UI elements (vertex numbers, face colouring, etc)
Viewports
2×2 (top/side/front/3d)
1×3 one large viewport and 3 smaller view port
single large view port
Rameses saves and loads in it’s own 3d format: .3do, and loads primitive .obj files
Other formats may be supported at a later stage
Plant Objects
Rameses has a plant creation system:
Plants are created (and grown) from a trunk, a branch, a leaf and a flower – these are base models (so you are not limited to plants!). Each has control parameters affecting the final plant:
Plants are created from simple base models:
Where do I can get this? it’s great. please tell me where you have downloaded
Currently this is an in-house development as it saves and loads to it’s own file format. Import and export is certainly something that is being looked at. At that stage a full download is a possibility.
ok, I hope you can carry on this is great and looks very Cadre
luck and greetings